orichalcum: (Default)
Add MemoryShare This Entry
posted by [personal profile] orichalcum at 09:20pm on 02/02/2007 under
So, I'm writing up each character's individual goals for the Rome module. Since the first crisis is Spartacus' slave revolt, and other possible items on the agenda include a law, for instance, forbidding people to kill their own slaves, I want to have PCs who have stakes in these issues. I've already created the character whose great-grandfather was a slave and is pro-good treatment for slaves. I feel it's necessary to create the reverse, a slave trader character who wants the revolt stomped down and is looking for opportunities to conquer new lands and bring in new sources of slaves. But how do I do this without risking offending people or making the student highly distasteful to other players? I really want to address the larger issue; it's central to an understanding of Rome. But I don't want it to be an easy "slavery is bad" discussion either.

Here's what I have for his description currently:

You are a slave trader. You have made your fortune venturing into newly conquered lands and buying prisoners of war and training and educating them for work in Rome and Italy. From your perspective, you’re doing them a favor. As defeated barbarians, they would have starved or been executed, after short, miserable lives. A talented, intelligent slave who goes through your training will probably spend only 10-15 years in servitude and then be set up in a business by his former master and get to enjoy all the benefits of Roman citizenship. His children might even run for local political offices! Still, you know others don’t always see it that way – and there should be ways for people to deal with recalcitrant, violent slaves. You support the conquering of new provinces which might gain you access to new supplies of slaves; you want the slave revolt put down as soon as possible and that dangerous Spartacus taught a lesson. Finally, you believe that masters should have full control over their slaves; that’s the only way to keep their respect.
location: Evanston
Music:: crawling Mac! slowly but definitely!
Mood:: 'confused' confused
There are 3 comments on this entry. (Reply.)
 
posted by [identity profile] darkforge.livejournal.com at 05:46am on 03/02/2007
(Warning: most of what I know about this period I got from a refresher from Wikipedia.)

I would resist the temptation to make this person a slave trader. The financial incentives could muddy the waters for the modern players.

Instead, I suggest that this player had lost family members in the slave revolt. (Claudius Glaber...?)

Sadly, choosing a female player for this role will probably help with the modern mindset.

As for the argument itself, I think the important thing is to attempt to spin the question: those advocating the law are trying to forbid slave discipline. ("Slaves have nothing to lose but their lives; without the threat of death, no rod can discipline them.")

Also remember that when it comes to politics, delay is victory. An argument like: "maybe we should wait until after we've put down the slave revolt before we pass a law forbidding slave discipline!" should be effective.

Stress is that "slavery is ugly, but it's the foundation of Civilization Itself (tm)", and that those who would undermine the institution of slavery are unintentionally bringing about the fall of Rome. "Rome cannot sustain itself without slave discipline."
 
posted by [identity profile] pseudosilence.livejournal.com at 08:22pm on 04/02/2007
Hmm - no objections to what you have written here, but I wonder if one way to go would really be to stress the importance of slavery as part of the social order (maybe an economic necessity?). After all, a bloody slave revolt would endanger most of your players, right? And who would replace them performing their vital work? And what would you do with all those conquered people without slavery? Clearly, Rome is the mightiest, most enlightened empire that ever was, and it got that way through slavery. Rome is certainly a better ruler then those barbarian kings. So, slavery is a necessary evil to perpetuate the greater good and glory of empire.

Do you assign these parts? I do think the right student could get a lot out of this sort of cultural conservatism.

Good luck - it sounds like the Athens game went great.

-PS



 
posted by [identity profile] stolen-tea.livejournal.com at 07:41pm on 05/02/2007
I second that. It ought to be useful to stress how ubiquitous slaves are, how vital to the health and stability of the empire they are, and how bad a revolt could get.

Also, expansion of the empire is necessary to acquire land to grant to retiring legionaries, right? So clearing the land of its current people by enslaving them seems like a nice fit with that.

It might also help to note for each character how many slaves they own, where they came from (abroad or born into slavery), and how the character's slaves fit in to the character's overall wealth, status, and position in the empire. That could go a long way toward generating sympathy for the slave trader, especially if you create business relationships between the trader and some of the other characters.

April

SunMonTueWedThuFriSat
      1 2
 
3 4
 
5
 
6 7 8 9 10 11
 
12 13 14
 
15
 
16 17 18
 
19 20 21 22 23
 
24 25
 
26 27
 
28
 
29
 
30