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orichalcum ([personal profile] orichalcum) wrote2008-04-29 03:51 pm
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On a different note - Morality and Video games

The New York Times just gave an incredibly favorable review to the new Grand Theft Auto: Liberty City (aka NYC) game. It praises the game's graphics, its sandbox design, its music, its variability, etc...

Nowhere in the review does the reviewer (Seth Schiesel) comment on the relative morality of the game or what age group it might be suitable for.

Keep in mind that, aside from the robbery, assault, carjacking, etc.. plots....this is a game in which you (_can_ - Edited for accuracy, thanks [livejournal.com profile] redhound) hire prostitutes, have sex with them, and _then kill them._ That's what women are for in the game context. Not one of the numerous characters mentioned in the review is female. In the preview, female strippers at a strip club talk about how stripping arouses them. The online dating club is called "The Twat."

So...my question is - should reviews in this case query the moral and age-appropriate content of a game? Admittedly, I don't necessarily expect reviews of, say, Sex and the City to condemn it for questionable relationships, or Deadwood to be slammed because of all the obscenity. But I'd kinda like to know about it in both cases.

GTA crosses the line for me where I wish, I really wish, that someone was devoting all that effort to making a game with content that I'd feel comfortable playing. But while it may have great gameplay, the thought of selling it to 10-year-olds upsets me.

Am I overreacting? Should this game just be evaluated on the basis of whether it's fun to play?

[identity profile] redhound.livejournal.com 2008-04-29 10:01 pm (UTC)(link)
One of the real problems in regulating video games is that people can't get over the idea that video games are for children. As a result, I think adults sometimes ignore the ratings in a way they wouldn't if buying a DVD; they figure that M must mean the game is appropriate for mature preteens or something.

It probably doesn't help that the rating scale is unfamiliar to non-gamers. Plus people aren't sure yet what to do about the effect of participation on the OK-ness of different sorts of material. Plus our culture's strange value set around the relative acceptability of sex, violence, and gore. I have to admit I'm sort of shocked that Diablo II is rated M. The ESRB isn't exactly keeping their powder dry there.