orichalcum (
orichalcum) wrote2004-09-08 01:17 pm
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Share and Enjoy
Ack! It's happened! It's actually happened!
From the NYTimes, on the Ars Electronica conference:
"Even the cafe here was interactive: Hisako Yamakawa had a tea dispenser in which one deposits a euro. A screen lights up and asks you to sign a promise to enjoy the tea and drink it all, and the signature then determines the exact blend."
Does anyone else have horrific childhood memories of the Infocom game?
I live in a world where I can sign promises to enjoy my tea and have to sign a voting promise to hear my President speak in person. And yet, I don't have a flying car.
From the NYTimes, on the Ars Electronica conference:
"Even the cafe here was interactive: Hisako Yamakawa had a tea dispenser in which one deposits a euro. A screen lights up and asks you to sign a promise to enjoy the tea and drink it all, and the signature then determines the exact blend."
Does anyone else have horrific childhood memories of the Infocom game?
I live in a world where I can sign promises to enjoy my tea and have to sign a voting promise to hear my President speak in person. And yet, I don't have a flying car.
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And I don't know the game, but I too want a flying car. Or at least one of those hover-skateboard things from Back to the Future...
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http://www.douglasadams.com/creations/infocomjava.html
It's very very funny. Unfortunately, even by the difficult standards of the interactive fiction genre, this game has some nearly impossible puzzles: if you get stuck on the Babelfish puzzle, just don't worry about it, find a walkthrough.
In fact, you can enjoy the game very much by just opening up a walkthrough and going through it, if mucking around doesn't quite suit your style.
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Just speculation though.